Your session should feel like a game show, not a meeting.

Live social games for workshops, meetups, community sessions and training days. Build question sets around your topic, split the group into teams, and let the scoreboard bring the energy. Participants play from their phones, or with no phones at all.

  • Question sets built around your topic
  • Individual or team play
  • No app for participants
  • Online, in person or hybrid

Who Said It

Prompt 3 of 8

0:25
12 of 12 answers in
who wrote beans?!

What is your favourite food?

Everyone's answer, no names on any of them. The ones people agreed on grow.

Who Said It, a favourite session opener

The moment every facilitator knows.

You have 40 people in a virtual session. Most have their cameras off. You ask the opening question and three people respond. The rest are waiting for someone else to go first.

That is not a failure of facilitation. It is a structural problem: people need a reason to engage before they feel safe enough to engage.

Neegma makes the first interaction a game, not a question. Scanning a code and picking a name is already taking part. When their name appears in second place on the scoreboard, they lean in. When their team overtakes the leader in round three, something changes.

They are not a passive attendee any more. They are a player.

Online, in person or hybrid, with the same tool.

Pick the setup that fits your room. Your Playground sets work in all three.

Everyone on their own phone

Guests join with a QR code or link and answer in real time, while the live scoreboard runs on the shared screen.

Best for: virtual workshops, online community sessions and hybrid events.

Team play

Split the room into up to 5 teams. Each team agrees an answer and its team lead submits it, so a table can play around a single phone. On a call, let every member answer instead.

Best for: in-person workshops and breakouts where you want people talking to each other.

One host, no phones

You run every game from your screen and the room answers out loud. Only your device needs a connection, and Neegma keeps the timer and the score.

Best for: wellbeing sessions, leadership programmes and rooms where phones break the moment.

How one-host sessions work

The Playground

Build your session before you walk into the room.

Log in before your event and make a question set for your audience, your topic and your goals. Preview each question the way it will play, then keep the set.

  • Write it. Type your questions in, import them from a spreadsheet, or describe the session to Create with AI and edit the draft it gives you.

  • Save it. Every set stays in your library. Save a whole running order as a template and each workshop in a series starts the same way.

  • Share it. Schedule the session ahead and put its poster, with the QR code and start time, on your first slide.

tryneegma.com/dashboard/playground/create
  1. Game Type
  2. Details
  3. 3Questions

Workshop Warm-up

Trivia

Add questions

Write your own, generate them with AI, or upload a spreadsheet. You can combine all three.

Type manuallyUse AIUpload CSV

Create with AI

Describe a topic and let AI draft the questions.

Topic or brief

Easy world trivia to open a workshop

Generate 3 questions

Preview

3 generated

1.Which language has the most native speakers?

Answer: Mandarin Chinese

2.Which continent has the most countries?

Answer: Africa

3.How many letters are in the English alphabet?

Answer: 26

Games that work in a facilitated room.

Each one doubles as a way into the debrief.

  • Two Truths and a Lie

    The safest icebreaker there is. It rewards curiosity, and every lie turns into a conversation. Start here with people who have never met.

    3 to 30 players

  • Who Said It

    Everyone answers one question in secret, then the group works out who wrote what. Honest answers with no names attached, and an easy debrief.

    3 to 20 players

  • Telepathy

    Everyone tries to give the answer most of the room will give. A gentle way to show a new group how much it already has in common.

    3 to 20 players

  • Find the Mole

    Everyone but the Mole gets the secret word, and the Mole bluffs a clue from the category alone. The debrief on who the group chose to trust writes itself.

    3 to 20 players

  • Charades

    When a team has to agree what a mime means, they practise quick consensus and non-verbal communication, and the hierarchy leaves the room.

    4 to 50 players

  • Taboo

    Explaining a word without the obvious terms is a low-stakes rehearsal for explaining a complex idea without jargon.

    4 to 50 players

Build Trivia, Unscramble or Odd One Out around your session's topic. An engineering meetup gets programming terms, a leadership offsite gets company milestones, and participants can tell you planned it for them.

See the full game library

Not a hypothetical. Facilitators already run it.

Builders in FinTech

The community manager built a custom Unscramble set around FinTech terms in the Playground and ran it as the opening icebreaker of a virtual session. Within four minutes, people who had never met were competing, laughing and messaging each other in the chat.

Format: Virtual community session

LemFi

The LemFi team ran Neegma at a community event with custom questions written for their users. Everyone played as an individual for the top of the scoreboard, and the live leaderboard on the main screen created a buzz a standard Q&A never would.

Format: In-person community gathering

Client work or community sessions, it fits both.

Whoever is in the room, the format is the same: a game they can join in seconds and a scoreboard that does the warming up.

  • Independent facilitators and trainers. Build a custom game set once and run it across client engagements. The game show moment becomes a signature part of how you open or close a workshop.

  • Community managers and programme leads. Running recurring sessions for a group that changes month to month? You get a format that feels fresh to newcomers and takes you minutes to repeat.

  • Wellbeing, mental health and DEI facilitators. Games build psychological safety in ways structured exercises sometimes cannot, and a one-host session lets you run them without asking anyone to use a phone.

Pricing

Start free. Scale as your sessions grow.

Free covers small workshops and pilot groups of up to 10 players. The Party plan is $10.99 for a full event day. Running sessions every week? Pro keeps hosting always on, and Enterprise adds custom limits and dedicated onboarding. White-label branding is not self-serve today, so contact us if your programme needs it.

Free

Great for trying it out or small family nights.

$0forever
  • Up to 10 players
  • 5 sessions/month
  • 90 min sessions
MOST POPULAR

Party Plan

Pay once. Play all day. Perfect for parties and events.

$10.99one-time · 24 hrs
  • Up to 50 players (200 with tiers)
  • Full access for 24 hours
  • Unlimited games & sessions
  • Advanced game settings

Pro

For hosts who run sessions every week.

$25.99per month
  • Up to 100 players
  • Always-on monthly access, cancel anytime
  • Analytics & data
  • Priority support

Contact Us

Built for companies running events at scale.

Custom
  • 100+ players
  • Custom requirements
  • Dedicated support
See full pricing

The room changes when people are playing, not presenting.

Build your first custom game set today. There is a free plan, and nothing for your participants to download.